This will be the first of a two part class, in the second one we’ll be looking at rigging a bike and attaching the character to the bike ready for animation. For this we’ll be using the boat character from my modelling class as a base.Īnd finally we’ll be Binding that character to the rig with what we’ve learnt about Weighting. This class will teach you how to do it the right way.Īn introduction to Joints – A super simple explanation of joints and how they’re used.Īn introduction to adding IK to your joints, and hopefully explain what the heck IK is!Īn introduction to Binding and Weights – this is how to attach your mesh to your joints.Īfter that we’ll be ready to make a Full Character Rig! It’s a simple character but it’ll be fully animatable. Last time we posed a character in the scene using modelling techniques which isn’t ideal. It’s also a great next step for those who have recently completed my previous class ‘Modelling in Cinema 4D’. This class will be perfect for people wanting to get a handle on the rigging tools in C4D, or those wanting to start 3D character animation. By the end of the class you’ll be able to set up your own character rig for posing and animation! Hellooo! I’m Russ Etheridge, today we’re going to take a closer look at the rigging tools in Cinema 4D. Title: Skillshare – Animation Fundamentals: How to Rig Your First Character in Cinema 4D Duration 1h 38m Project Files Included MP4
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |